- Filename:
- Size:
- 2.9MB
- Posted:
- April 6, 2011
- Downloads:
- 207
This patch includes several text and layout adjustments, bug fixes, AI fixes, and more.
GENERAL:- Several text and layout adjustments- Item pop-up text is now removed when the item is picked up- Adjusted walk able areas in Weapon Shop and Shooting Range level- Fixed mouse trapped inside an area that is smaller than the current window- Fixed crash during fights when weapon was destroyed (e.g. grenades)- Fixed a bug that an attack loop was repeated over and over again- Changed some movement parameters for quicker turning and path finding aroundCorners- Stamina change due to movement or melee fight is now unique for everyCharacter- Several balancing issues addressed- Fixed input bug where fast clicking interrupted a started attack- Ranged weapon cursor will now fade out if target is out of range- Fixed bug where you can\'t interrupt the current movement by attackingSomething- Increased attack speed of some zombies- Fixed AI path finding states after attack- Fixed AI sensor update intervals and location detection- Fixed crash in AI sensor array update MULTIPLAYER:- \'Ready\' button in bunker is now enabled as soon as a character is selectedBy the client- Fixed item synchronization in bunker when a client has already selected someItems and a new client join- New messages about network state- Increased pushback to zombies because of disabled rag doll- Fixed crash in explosive scene objects handling (barrels)- Player name can now be chosen in Host or Join Menu- Special handling for multiplayer mission events where party setup differsFrom storyline- Fixed \"locked\" characters in bunker- Re-factored fight system for multiplayer matches to avoid double hits onClient- Fixed AI\'s dead target handling, not all references to player were removed

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