Wednesday, April 6, 2011

Trapped Dead v1.0.71 Patch

Filename:
TD_Update_1_0_71_0_EN.zip
Size:
2.9MB
Posted:
April 6, 2011
Downloads:
207

This patch includes several text and layout adjustments, bug fixes, AI fixes, and more. 

GENERAL:
- Several text and layout adjustments
- Item pop-up text is now removed when the item is picked up
- Adjusted walk able areas in Weapon Shop and Shooting Range level
- Fixed mouse trapped inside an area that is smaller than the current window
- Fixed crash during fights when weapon was destroyed (e.g. grenades)
- Fixed a bug that an attack loop was repeated over and over again
- Changed some movement parameters for quicker turning and path finding around
Corners
- Stamina change due to movement or melee fight is now unique for every
Character
- Several balancing issues addressed
- Fixed input bug where fast clicking interrupted a started attack
- Ranged weapon cursor will now fade out if target is out of range
- Fixed bug where you can\'t interrupt the current movement by attacking
Something
- Increased attack speed of some zombies
- Fixed AI path finding states after attack
- Fixed AI sensor update intervals and location detection
- Fixed crash in AI sensor array update
 MULTIPLAYER:
- \'Ready\' button in bunker is now enabled as soon as a character is selected
By the client
- Fixed item synchronization in bunker when a client has already selected some
Items and a new client join
- New messages about network state
- Increased pushback to zombies because of disabled rag doll
- Fixed crash in explosive scene objects handling (barrels)
- Player name can now be chosen in Host or Join Menu
- Special handling for multiplayer mission events where party setup differs
From storyline
- Fixed \"locked\" characters in bunker
- Re-factored fight system for multiplayer matches to avoid double hits on
Client
- Fixed AI\'s dead target handling, not all references to player were removed

      

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